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Type catalogue / item

Bascinet

Provisional medieval game equipment or component; production is defined by its physical blueprint.

bascinet

Category flags

Mass / trade unit
2 kg
Volume / trade unit
42 L
Maximum stack
1 units

Armour

Blunt protection rating (0–100)Attribute · Type value
45
Coverage rating (0–100)Attribute · Type value
80
Maximum conditionAttribute · Category default
100
Mobility penalty (game points)Attribute · Type value
8
Pierce protection rating (0–100)Attribute · Type value
62
Slash protection rating (0–100)Attribute · Type value
82
Equipment slotProperty · Type value
head
Equipment layerProperty · Type value
outerlayer

Manufacturable

Production blueprintsProperty · Type value

Physical Item

Height / thickness (cm)Attribute · Type value
40
Length (cm)Attribute · Type value
35
Maximum units per stackAttribute · Type value
1
Mass per unit (kg)Attribute · Type value
2
Bounding cargo volume per unit (L)Attribute · Type value
42
Width (cm)Attribute · Type value
30
Trade unitProperty · Type value
item

Processed Good

Produced byProperty · Category default

Possible production paths. Inputs and outputs are candidates, not a combined recipe; quantities and timings are not yet defined.