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Type catalogue / Facility

Foraging Camp

Wildlife extraction facility producing Berries, Mushrooms, Herbs, Nuts, Seeds.

foraging_camp

Category flags

Worker capacity
4 workers
Site footprint
200 m²
Resource storage
2,000 L
Maximum condition
1,000 points

Extraction Facility

Baseline production efficiency (%)Attribute · Category default
100
Produces (resource types)Property · Type value
Suitable siteProperty · Type value
Foraging ground
Typical extraction equipmentProperty · Type value
Gathering baskets · Knife
Resource source categoryProperty · Type value
foraging_camp

Facility

Site footprint (m²)Attribute · Type value
200
Maximum condition (game points)Attribute · Category default
1,000
Resource storage capacity (L)Attribute · Type value
2,000
Upkeep interval (game hours)Attribute · Category default
24
Worker capacityAttribute · Type value
4
Balance statusProperty · Category default
Provisional
Can be stackedProperty · Category default
No
Stationary facilityProperty · Category default
Yes
Upkeep items per intervalProperty · Type value

Per upkeep interval, in catalogue trade units. Provisional costs; automatic consumption is not yet implemented.

Upkeep implementationProperty · Category default
design_only

Manufacturable

Production blueprintsProperty · Type value