← All item types
foraging_camp
Type catalogue / Facility
Foraging Camp
Wildlife extraction facility producing Berries, Mushrooms, Herbs, Nuts, Seeds.
Category flags
- Worker capacity
- 4 workers
- Site footprint
- 200 m²
- Resource storage
- 2,000 L
- Maximum condition
- 1,000 points
Extraction Facility
- Baseline production efficiency (%)Attribute · Category default
- 100
- Suitable siteProperty · Type value
- Foraging ground
- Typical extraction equipmentProperty · Type value
- Gathering baskets · Knife
- Resource source categoryProperty · Type value
- foraging_camp
Facility
- Site footprint (m²)Attribute · Type value
- 200
- Maximum condition (game points)Attribute · Category default
- 1,000
- Resource storage capacity (L)Attribute · Type value
- 2,000
- Upkeep interval (game hours)Attribute · Category default
- 24
- Worker capacityAttribute · Type value
- 4
- Balance statusProperty · Category default
- Provisional
- Can be stackedProperty · Category default
- No
- Stationary facilityProperty · Category default
- Yes
- Upkeep items per intervalProperty · Type value
Per upkeep interval, in catalogue trade units. Provisional costs; automatic consumption is not yet implemented.
- 1 × Prepared Food
- 1 × Fresh Water
- 0.1 × Planks
- Upkeep implementationProperty · Category default
- design_only
Manufacturable
- Production blueprintsProperty · Type value