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Type catalogue / item

Leather Cap

Provisional medieval game equipment or component; production is defined by its physical blueprint.

leather_cap

Category flags

Mass / trade unit
0.4 kg
Volume / trade unit
11.25 L
Maximum stack
1 units

Armour

Blunt protection rating (0–100)Attribute · Type value
12
Coverage rating (0–100)Attribute · Type value
80
Maximum conditionAttribute · Category default
100
Mobility penalty (game points)Attribute · Type value
2
Pierce protection rating (0–100)Attribute · Type value
12
Slash protection rating (0–100)Attribute · Type value
22
Equipment slotProperty · Type value
head
Equipment layerProperty · Type value
outerlayer

Manufacturable

Production blueprintsProperty · Type value

Physical Item

Height / thickness (cm)Attribute · Type value
15
Length (cm)Attribute · Type value
30
Maximum units per stackAttribute · Type value
1
Mass per unit (kg)Attribute · Type value
0.4
Bounding cargo volume per unit (L)Attribute · Type value
11.25
Width (cm)Attribute · Type value
25
Trade unitProperty · Type value
item

Processed Good

Produced byProperty · Category default

Possible production paths. Inputs and outputs are candidates, not a combined recipe; quantities and timings are not yet defined.