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mace
Type catalogue / item
Mace
Provisional medieval game equipment or component; production is defined by its physical blueprint.
Category flags
- Mass / trade unit
- 1.6 kg
- Volume / trade unit
- 10.8 L
- Maximum stack
- 1 units
Manufacturable
- Production blueprintsProperty · Type value
Physical Item
- Height / thickness (cm)Attribute · Type value
- 12
- Length (cm)Attribute · Type value
- 75
- Maximum units per stackAttribute · Type value
- 1
- Mass per unit (kg)Attribute · Type value
- 1.6
- Bounding cargo volume per unit (L)Attribute · Type value
- 10.8
- Width (cm)Attribute · Type value
- 12
- Trade unitProperty · Type value
- item
Processed Good
- Produced byProperty · Category default
Possible production paths. Inputs and outputs are candidates, not a combined recipe; quantities and timings are not yet defined.
Weapon
- Attack / reload time (game seconds)Attribute · Type value
- 0.9
- Blunt damage (game points)Attribute · Type value
- 40
- Effective range (game metres)Attribute · Type value
- 1.2
- Hands requiredAttribute · Type value
- 1
- Maximum conditionAttribute · Category default
- 100
- Pierce damage (game points)Attribute · Type value
- 5
- Slash damage (game points)Attribute · Type value
- 0
- Stamina per attack (game points)Attribute · Type value
- 12
- Compatible ammunitionProperty · Type value
- None