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Type catalogue / item

Polearm Head

Provisional medieval game equipment or component; production is defined by its physical blueprint.

polearm_head

Category flags

Mass / trade unit
1.3 kg
Volume / trade unit
5 L
Maximum stack
100 units

Manufacturable

Production blueprintsProperty · Type value

Physical Item

Height / thickness (cm)Attribute · Type value
4
Length (cm)Attribute · Type value
50
Maximum units per stackAttribute · Type value
100
Mass per unit (kg)Attribute · Type value
1.3
Bounding cargo volume per unit (L)Attribute · Type value
5
Width (cm)Attribute · Type value
25
Trade unitProperty · Type value
item

Processed Good

Produced byProperty · Category default

Possible production paths. Inputs and outputs are candidates, not a combined recipe; quantities and timings are not yet defined.