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polearm_head
Type catalogue / item
Polearm Head
Provisional medieval game equipment or component; production is defined by its physical blueprint.
Category flags
- Mass / trade unit
- 1.3 kg
- Volume / trade unit
- 5 L
- Maximum stack
- 100 units
Manufacturable
- Production blueprintsProperty · Type value
Physical Item
- Height / thickness (cm)Attribute · Type value
- 4
- Length (cm)Attribute · Type value
- 50
- Maximum units per stackAttribute · Type value
- 100
- Mass per unit (kg)Attribute · Type value
- 1.3
- Bounding cargo volume per unit (L)Attribute · Type value
- 5
- Width (cm)Attribute · Type value
- 25
- Trade unitProperty · Type value
- item
Processed Good
- Produced byProperty · Category default
Possible production paths. Inputs and outputs are candidates, not a combined recipe; quantities and timings are not yet defined.