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Type catalogue / item

Two Handed Axe

Provisional medieval game equipment or component; production is defined by its physical blueprint.

two_handed_axe

Category flags

Mass / trade unit
3 kg
Volume / trade unit
31.5 L
Maximum stack
1 units

Manufacturable

Production blueprintsProperty · Type value

Physical Item

Height / thickness (cm)Attribute · Type value
6
Length (cm)Attribute · Type value
150
Maximum units per stackAttribute · Type value
1
Mass per unit (kg)Attribute · Type value
3
Bounding cargo volume per unit (L)Attribute · Type value
31.5
Width (cm)Attribute · Type value
35
Trade unitProperty · Type value
item

Processed Good

Produced byProperty · Category default

Possible production paths. Inputs and outputs are candidates, not a combined recipe; quantities and timings are not yet defined.

Weapon

Attack / reload time (game seconds)Attribute · Type value
1.25
Blunt damage (game points)Attribute · Type value
24
Effective range (game metres)Attribute · Type value
2
Hands requiredAttribute · Type value
2
Maximum conditionAttribute · Category default
100
Pierce damage (game points)Attribute · Type value
5
Slash damage (game points)Attribute · Type value
52
Stamina per attack (game points)Attribute · Type value
13
Compatible ammunitionProperty · Type value
None