Blueprint Stone Axe
A physical plan for producing stone axe, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
- Mass / unit
- 0.17 kg
- Stack limit
- 1
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
304 types · Blueprints
265–288 of 304A physical plan for producing stone axe, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing stone hammer, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing stone slabs, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a stonemason, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing sword blade, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a tailor, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing tallow, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a tanner, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing thatch bundles, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing timber frame, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing tin ingot, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing tongs, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing trowel, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing two handed axe, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing vegetable oil, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a vineyard, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing war arrow, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing war hammer, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a water gathering, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing water vessel, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing waterproof canvas, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing wattle panels, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing weapon grip, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing weapon haft, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.