Blueprint Flint Blanks
A physical plan for producing flint blanks, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
- Mass / unit
- 0.17 kg
- Stack limit
- 1
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
304 types · Blueprints
97–120 of 304A physical plan for producing flint blanks, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing flint knife, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing floorboards, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing flour, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a foraging camp, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing foundation fill, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing fuel ash, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a fuel drying yard, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing fulled cloth, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a fuller, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a furrier, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing gambeson, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing gathering basket, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing glass, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a glassmaker, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing gold ingot, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a goldsmith, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing graded aggregate, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing greatsword, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing halberd, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing hammer, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing hand plane, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a handcraft site, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a harness maker, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.