Blueprint Pike
A physical plan for producing pike, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
- Mass / unit
- 0.23 kg
- Stack limit
- 1
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
528 types · Portable Items
217–240 of 528A physical plan for producing pike, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a pit, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing planks, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing planting stock, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing plate gauntlets, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing plate greaves, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing plate pauldrons, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing plate sabatons, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing plate vambraces, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing plough, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing polearm head, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a potter, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing pottery, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing pottery mould, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing prepared food, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing prepared meat, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing preserved shellfish, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing press cake, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing protective clothing, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing pruning knife, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing pruning tools, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a quarry, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing quarterstaff, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing quicklime, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.