Blueprint Stone Hammer
A physical plan for producing stone hammer, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
- Mass / unit
- 0.17 kg
- Stack limit
- 1
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
528 types · Portable Items
289–312 of 528A physical plan for producing stone hammer, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing stone slabs, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a stonemason, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing sword blade, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a tailor, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing tallow, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a tanner, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing thatch bundles, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing timber frame, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing tin ingot, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing tongs, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing trowel, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing two handed axe, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing vegetable oil, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a vineyard, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing war arrow, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing war hammer, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a water gathering, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing water vessel, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing waterproof canvas, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing wattle panels, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing weapon grip, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing weapon haft, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a weaponsmith, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.