Blueprint Flint Knife
A physical plan for producing flint knife, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
- Mass / unit
- 0.17 kg
- Stack limit
- 1
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
528 types · Portable Items
121–144 of 528A physical plan for producing flint knife, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing floorboards, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing flour, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a foraging camp, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing foundation fill, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing fuel ash, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a fuel drying yard, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing fulled cloth, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a fuller, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a furrier, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing gambeson, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing gathering basket, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing glass, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a glassmaker, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing gold ingot, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a goldsmith, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing graded aggregate, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing greatsword, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing halberd, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing hammer, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing hand plane, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a handcraft site, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a harness maker, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing harvest basket, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.