Blueprint Leather Boots
A physical plan for producing leather boots, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
- Mass / unit
- 0.21 kg
- Stack limit
- 1
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
528 types · Portable Items
169–192 of 528A physical plan for producing leather boots, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing leather bracers, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing leather cap, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing leather gloves, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing leather greaves, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing leather jerkin, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a leatherworker, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a lime kiln, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing lime mortar, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing lime plaster, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing linen cloth, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing linen yarn, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for building a logging camp, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing longbow, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing longsword, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing loom, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing mace, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing mail coif, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing mail hauberk, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing mail leggings, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing mail mittens, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing mail panel, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing mail rings, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
A physical plan for producing malt, detailing the required materials, tools and work. Can be carried, traded and copied from an existing plan.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.