Blueprint Orchard
Manufactured item with a provisional production blueprint.
- Mass / unit
- 0.21 kg
- Stack limit
- 1
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
661 types
217–240 of 661Manufactured item with a provisional production blueprint.
Physical production blueprint for Padded Coif. Can be carried, traded and copied.
Physical production blueprint for Padded Leggings. Can be carried, traded and copied.
Physical production blueprint for Padded Lining. Can be carried, traded and copied.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Physical production blueprint for Pike. Can be carried, traded and copied.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Physical production blueprint for Plate Gauntlets. Can be carried, traded and copied.
Physical production blueprint for Plate Greaves. Can be carried, traded and copied.
Physical production blueprint for Plate Pauldrons. Can be carried, traded and copied.
Physical production blueprint for Plate Sabatons. Can be carried, traded and copied.
Physical production blueprint for Plate Vambraces. Can be carried, traded and copied.
Manufactured item with a provisional production blueprint.
Physical production blueprint for Polearm Head. Can be carried, traded and copied.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.