Blueprint Iron Ingot
Manufactured item with a provisional production blueprint.
- Mass / unit
- 0.23 kg
- Stack limit
- 1
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
661 types
169–192 of 661Manufactured item with a provisional production blueprint.
Physical production blueprint for Javelin. Can be carried, traded and copied.
Manufactured item with a provisional production blueprint.
Physical production blueprint for Kettle Helmet. Can be carried, traded and copied.
Manufactured item with a provisional production blueprint.
Physical production blueprint for Kite Shield. Can be carried, traded and copied.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Physical production blueprint for Leather Boots. Can be carried, traded and copied.
Physical production blueprint for Leather Bracers. Can be carried, traded and copied.
Physical production blueprint for Leather Cap. Can be carried, traded and copied.
Physical production blueprint for Leather Gloves. Can be carried, traded and copied.
Physical production blueprint for Leather Greaves. Can be carried, traded and copied.
Physical production blueprint for Leather Jerkin. Can be carried, traded and copied.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Physical production blueprint for Longbow. Can be carried, traded and copied.
Physical production blueprint for Longsword. Can be carried, traded and copied.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.