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round_shield
Type catalogue / item
Round Shield
Provisional medieval game equipment or component; production is defined by its physical blueprint.
Category flags
- Mass / trade unit
- 3 kg
- Volume / trade unit
- 56.25 L
- Maximum stack
- 1 units
Armour
- Blunt protection rating (0–100)Attribute · Type value
- 45
- Coverage rating (0–100)Attribute · Type value
- 50
- Maximum conditionAttribute · Category default
- 100
- Mobility penalty (game points)Attribute · Type value
- 10
- Pierce protection rating (0–100)Attribute · Type value
- 55
- Slash protection rating (0–100)Attribute · Type value
- 65
- Equipment slotProperty · Type value
- off_hand
- Equipment layerProperty · Type value
- shield
Manufacturable
- Production blueprintsProperty · Type value
Physical Item
- Height / thickness (cm)Attribute · Type value
- 10
- Length (cm)Attribute · Type value
- 75
- Maximum units per stackAttribute · Type value
- 1
- Mass per unit (kg)Attribute · Type value
- 3
- Bounding cargo volume per unit (L)Attribute · Type value
- 56.25
- Width (cm)Attribute · Type value
- 75
- Trade unitProperty · Type value
- item
Processed Good
- Produced byProperty · Category default
Possible production paths. Inputs and outputs are candidates, not a combined recipe; quantities and timings are not yet defined.