item
Halberd
Provisional medieval game equipment or component; production is defined by its physical blueprint.
- Mass / unit
- 2.8 kg
- Stack limit
- 1
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
3 types · Polearm
1–3 of 3Provisional medieval game equipment or component; production is defined by its physical blueprint.
Provisional medieval game equipment or component; production is defined by its physical blueprint.
Provisional medieval game equipment or component; production is defined by its physical blueprint.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.