← All item types
game_meat
Type catalogue / cut
Game Meat
Raw extraction resource from Hunting Camp.
Category flags
- Mass / trade unit
- 1 kg
- Volume / trade unit
- 1.2 L
- Maximum stack
- 100 units
- Starting quality
- 50 / 100
Trade & handling
- Starting quality (0–100)Attribute · Category default
- 50
- Maximum trade units per stackAttribute · Type value
- 100
- Mass per trade unit (kg)Attribute · Type value
- 1
- Cargo volume per trade unit (L)Attribute · Type value
- 1.2
- Balance statusProperty · Category default
- Provisional
- Suggested processing and usesProperty · Type value
- Butcher · Smokehouse · Salting House
- Transport modeProperty · Category default
- cargo
- Trade unitProperty · Type value
- cut
Food
- Nutrition points per kg (game units)Attribute · Type value
- 75
- Requires preparation before eatingProperty · Category default
- Yes
Perishable
- Unpreserved shelf life (game hours)Attribute · Type value
- 24
Processable Resource
- Processing possibilitiesProperty · Type value
Possible production paths. Inputs and outputs are candidates, not a combined recipe; quantities and timings are not yet defined.
Candidate inputs
Possible outputs
Candidate inputs
Possible outputs
Candidate inputs
Possible outputs
Candidate inputs
Possible outputs