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hunting_camp
Type catalogue / Facility
Hunting Camp
Wildlife extraction facility producing Game Meat, Hides, Fur, Bone, Antler, Feathers.
Category flags
- Worker capacity
- 4 workers
- Site footprint
- 250 m²
- Resource storage
- 2,000 L
- Maximum condition
- 1,000 points
Extraction Facility
- Baseline production efficiency (%)Attribute · Category default
- 100
- Suitable siteProperty · Type value
- Wildlife habitat
- Typical extraction equipmentProperty · Type value
- Hunting weapons · Skinning knife
- Resource source categoryProperty · Type value
- hunting_camp
Facility
- Site footprint (m²)Attribute · Type value
- 250
- Maximum condition (game points)Attribute · Category default
- 1,000
- Resource storage capacity (L)Attribute · Type value
- 2,000
- Upkeep interval (game hours)Attribute · Category default
- 24
- Worker capacityAttribute · Type value
- 4
- Balance statusProperty · Category default
- Provisional
- Can be stackedProperty · Category default
- No
- Stationary facilityProperty · Category default
- Yes
- Upkeep items per intervalProperty · Type value
Per upkeep interval, in catalogue trade units. Provisional costs; automatic consumption is not yet implemented.
- 1 × Prepared Food
- 1 × Fresh Water
- 0.1 × Planks
- Upkeep implementationProperty · Category default
- design_only
Manufacturable
- Production blueprintsProperty · Type value