Quicklime
Processed material or good from a proposed production path.
- Mass / unit
- 1 kg
- Stack limit
- 100
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
304 types · Manufacturable
217–240 of 304Processed material or good from a proposed production path.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Agriculture extraction facility producing Livestock, Wool, Hides, Milk, Eggs, Feathers.
Processed material or good from a proposed production path.
Processing business or facility. Production paths are provisional; quantities and timings are not yet defined.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Processed material or good from a proposed production path.
Processing business or facility. Production paths are provisional; quantities and timings are not yet defined.
Provisional medieval game equipment or component; production is defined by its physical blueprint.
Manufactured item with a provisional production blueprint.
Water extraction facility producing Salt.
Processed material or good from a proposed production path.
Processed material or good from a proposed production path.
Processing business or facility. Production paths are provisional; quantities and timings are not yet defined.
Manufactured item with a provisional production blueprint.
Processed material or good from a proposed production path.
Processing business or facility. Production paths are provisional; quantities and timings are not yet defined.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Processed material or good from a proposed production path.
Manufactured item with a provisional production blueprint.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.