Adhesive
A sticky binding material for joining parts in crafting and construction.
- Mass / unit
- 1 kg
- Stack limit
- 100
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
224 types · Processed Goods
1–24 of 224A sticky binding material for joining parts in crafting and construction.
Rendered or collected animal fat for further processing.
Shaped pieces of antler ready for detailed craftwork.
A heavy working surface for shaping metal.
A one-handed sword with a cutting edge and pointed blade.
Metal buckles for securing armour straps.
Small metal fasteners for joining armour components.
Leather straps for fastening armour pieces.
Straight wooden shafts prepared for fletched ammunition.
Small metal points ready to be fitted to arrow shafts.
A boring tool for making holes in wood.
A hafted cutting tool for felling and working wood.
A forged cutting head for fitting to a weapon haft.
A shaped steel helmet enclosing the head over a padded lining.
Woven containers made from reeds and rushes.
A one-handed fighting axe with a heavy cutting head.
Heavy sawn timber used in frames and structural assemblies.
A smoke-producing tool used when tending beehives.
A crafted wooden hive for housing bees at an apiary.
A fabric veil worn when working with bees.
A fermented malt drink produced at a brewery.
A leather air pump used to feed a workshop fire.
Strong thread used in stitching and bookbinding.
Metal fasteners for joining construction parts.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.