Planting Stock
Selected plant material prepared for sowing and cultivation.
- Mass / unit
- 1 kg
- Stack limit
- 100
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
224 types · Processed Goods
145–168 of 224Selected plant material prepared for sowing and cultivation.
Articulated steel hand protection fitted over leather gloves.
Shaped steel guards strapped around the lower legs.
Shaped steel plates covering the shoulders.
Steel foot coverings fitted over leather boots.
Fitted steel guards protecting the arms.
A field implement for turning soil before planting.
A forged weapon head for a long-hafted polearm.
Fired clay goods made at a potter's workshop.
A shaping form used in pottery work.
A meal made from ingredients worked in the kitchen.
Meat trimmed and portioned at a butcher's workshop.
Shellfish treated with salt for storage.
The solid material remaining after seeds or nuts are pressed for oil.
Work clothing made for demanding workshop tasks.
A small cutting tool for tending vines and fruit trees.
Cutting tools for tending orchard trees and vines.
A long wooden staff wielded with both hands as a blunt weapon.
Burned lime ready for further processing into building materials.
A prepared feather pen for writing and copying documents.
A toothed wooden tool for gathering and levelling loose material.
Uncooked butchered meat for cooking or preserving.
Fired clay tiles for covering roofs.
Twisted fibre cordage for construction, rigging and workshop use.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.