The foundations of a player-made world
The type
catalogue.
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
53 types · Raw Resources
49–53 of 53
bale↗
Dry crop stalks used in building work, thatching and fuel.
- Mass / unit
- 10 kg
- Stack limit
- 20
View Straw →
log↗
Felled wood for sawing, construction and woodworking.
- Mass / unit
- 25 kg
- Stack limit
- 10
View Timber →
sack↗
Tin-bearing rock for refining at a smelter.
- Mass / unit
- 25 kg
- Stack limit
- 20
View Tin Ore →
crate↗
A harvest of vegetables for the kitchen and preserving stores.
- Mass / unit
- 10 kg
- Stack limit
- 20
View Vegetables →
fleece↗
Soft fleece ready to be spun into warm wool yarn.
- Mass / unit
- 3 kg
- Stack limit
- 20
View Wool →
Marshlands is in development. Catalogue values are initial game-balance settings and may change.