Berries
Gathered berries for cooking, drying, dye making and winemaking.
- Mass / unit
- 2 kg
- Stack limit
- 50
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
13 types · Perishable Goods
1–13 of 13
Gathered berries for cooking, drying, dye making and winemaking.
Farm eggs for preparing food in the kitchen.
A fresh catch for cooking, smoking or salting.
Orchard fruit for cooking, drying and winemaking.
Unworked animal pelts for dressing at a furrier's workshop.
Meat from hunted animals, ready for preparation or preserving.
Vineyard grapes for winemaking or drying.
Gathered herbs for cooking, brewing and drying.
Untanned animal skins that can be worked into leather.
Fresh dairy produce for cream, butter and cheese making.
Gathered fungi for the kitchen or drying shed.
Gathered shellfish for cooking and preserving.
A harvest of vegetables for the kitchen and preserving stores.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.