Antler
Hard antler for shaping into crafting blanks.
- Mass / unit
- 2 kg
- Stack limit
- 20
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
53 types · Resources for Processing
1–24 of 53
Hard antler for shaping into crafting blanks.
Tree bark used in tanning and dye making.
Wax from the apiary for candles, adhesives and sealants.
Gathered berries for cooking, drying, dye making and winemaking.
Animal bone that can be shaped into blanks, needles and other small goods.
Quarried stone for construction and masonry.
Soft, pale stone that can be burned into quicklime.
Mouldable earth used in pottery, bricks and building work.
Mined fuel for smelting and other heat-intensive work.
Copper-bearing rock for refining at a smelter.
Farm eggs for preparing food in the kitchen.
Loose feathers ready for dressing and fletching.
Cut wood used to fuel hearths, kilns and workshops.
A fresh catch for cooking, smoking or salting.
Long plant fibres that can be spun into linen yarn.
Hard stone that can be shaped into cutting tools and crafting blanks.
Gathered water used by kitchens, farms and workshops.
Orchard fruit for cooking, drying and winemaking.
Unworked animal pelts for dressing at a furrier's workshop.
Meat from hunted animals, ready for preparation or preserving.
Gold-bearing rock for refining at a smelter.
Harvested cereal grain, ready for milling into flour or preparing as malt.
Hard stone for masonry and milling stones.
Vineyard grapes for winemaking or drying.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.