Fish
Raw extraction resource from Fishing Camp.
- Mass / unit
- 2 kg
- Stack limit
- 50
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
661 types
409–432 of 661Raw extraction resource from Fishing Camp.
Water extraction facility producing Fish.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Raw extraction resource from Farm.
Manufactured item with a provisional production blueprint.
Raw extraction resource from Quarry.
Processed material or good from a proposed production path.
Manufactured item with a provisional production blueprint.
Manufactured item with a provisional production blueprint.
Processed material or good from a proposed production path.
Wildlife extraction facility producing Berries, Mushrooms, Herbs, Nuts, Seeds.
Manufactured item with a provisional production blueprint.
Raw extraction resource from Water Gathering.
Raw extraction resource from Orchard.
Processed material or good from a proposed production path.
Processing business or facility. Production paths are provisional; quantities and timings are not yet defined.
Processed material or good from a proposed production path.
Processing business or facility. Production paths are provisional; quantities and timings are not yet defined.
Raw extraction resource from Hunting Camp.
Processing business or facility. Production paths are provisional; quantities and timings are not yet defined.
Provisional medieval game equipment or component; production is defined by its physical blueprint.
Raw extraction resource from Hunting Camp.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.