Slag
The stony residue separated from metal during smelting.
- Mass / unit
- 1 kg
- Stack limit
- 100
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
661 types
601–624 of 661The stony residue separated from metal during smelting.
Processed lime ready for mortar and plaster making.
Layered stone that can be worked into slabs and roofing tiles.
Split slate pieces prepared for roofing.
A furnace workshop refining metal ores into ingots.
Fish prepared in a smokehouse for storage.
Meat prepared in a smokehouse for storage.
A preserving workshop smoking meat and fish.
A two-handed pole weapon with a pointed metal head.
A pointed metal head for a spear or javelin.
A simple hand tool for twisting fibres into yarn.
A textile workshop spinning flax, hemp and wool into yarn.
A workshop device for spinning fibres into yarn.
Worked steel stock for blades, armour and other metal goods.
Shaped steel sheet used in plate armour and protective fittings.
A fine pointed tool for sewing cloth and leather.
A stone-headed axe for cutting wood and early construction work.
A simple stone-headed striking tool for early crafting and construction.
Broad, flat pieces of worked stone for building and paving.
A stoneworking yard cutting and dressing stone for construction.
Dry crop stalks used in building work, thatching and fuel.
A forged steel blade ready to be fitted into a sword.
A textile workshop making clothing, padding and stitched goods.
Rendered animal fat prepared for candle making.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.