Tanner
A workshop treating hides with bark to produce leather.
- Workers
- 6
- Storage
- 3,000 L
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
661 types
625–648 of 661A workshop treating hides with bark to produce leather.
Bundled stems prepared for laying a thatched roof.
Felled wood for sawing, construction and woodworking.
A structural wooden assembly for building construction.
Refined tin cast into stock for metalworking and alloys.
Tin-bearing rock for refining at a smelter.
Gripping tools for holding workpieces during smithing.
A small hand tool for applying and shaping mortar.
A long-hafted fighting axe wielded with both hands.
Oil pressed from seeds or nuts for further use.
A harvest of vegetables for the kitchen and preserving stores.
Rows of cultivated vines grown for grapes.
A metal-tipped, fletched arrow for shortbows and longbows.
A one-handed weapon combining a hammer face with a piercing point.
A collection site supplying fresh water to the settlement.
A fired clay container for holding water.
Treated fabric used where a water-resistant covering is needed.
Woven wooden panels used as a base for daub walls.
A shaped and wrapped handhold for a weapon.
A shaped wooden shaft for mounting weapon heads.
A forge workshop making weapons and their metal components.
A textile workshop weaving yarn into cloth.
A wetland gathering site supplying reeds and rushes.
A woodworking workshop making wheels and related parts.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.