Salted Meat
Meat cured with salt for storage.
- Mass / unit
- 1 kg
- Stack limit
- 100
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
661 types
577–600 of 661Meat cured with salt for storage.
A preserving workshop curing meat, fish and shellfish with salt.
Loose mineral grains used in glassmaking and building materials.
Grained building stone for cutting and masonry work.
A toothed cutting tool for timber and joinery work.
Fine wood particles left by sawing timber.
A timber yard cutting wood into planks, beams and other stock.
A temporary working framework for construction tasks.
A writing workshop for copying blueprints and other documents.
A carving workshop shaping stone into decorative work.
A resin-based compound used to seal joints and vessels.
Collected seeds for sorting into planting stock.
Paired cutting blades for fleece, cloth and other workshop materials.
Gathered shellfish for cooking and preserving.
A shoreline gathering site supplying shellfish.
A joined wooden board forming the body of a shield.
A woodworking yard for boat and ship construction.
A compact, two-handed bow that fires war arrows.
A broad-bladed tool for moving earth and loose materials.
A curved cutting tool for harvesting crops and stems.
Refined silver cast into stock for fine metalwork.
Silver-bearing rock for refining at a smelter.
A fine metalworking workshop working silver.
A cutting tool used to remove and prepare animal hides.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.