Fishing Camp
A waterside camp where fish are caught and brought ashore.
- Workers
- 6
- Storage
- 3,000 L
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
80 types · Facilities
25–48 of 80
A waterside camp where fish are caught and brought ashore.
A workshop making arrow shafts, arrows and other fletched ammunition.
A gathering camp supplying berries, mushrooms, herbs, nuts and seeds.
An open yard where peat is dried for use as fuel.
A textile workshop finishing wool cloth into a denser fabric.
A workshop dressing pelts into fur for further crafting.
A furnace workshop producing glass from mineral materials.
A fine metalworking workshop working gold.
A simple work area for making the first tools and building supplies.
A leatherworking workshop making harness equipment.
A working hearth that burns fuel and leaves ash for other crafts.
A base for hunters gathering game meat, hides, fur and animal materials.
A workshop preparing ink for writing and document copying.
A woodworking workshop making fitted parts and precision wooden goods.
A cooking workspace for turning raw ingredients into prepared food.
A workshop shaping and stitching leather into useful goods.
A kiln for burning limestone and chalk into quicklime.
A woodland work camp supplying timber, firewood, bark and resin.
A workshop preparing grain as malt for brewing.
A brewing workshop fermenting honey into mead.
A milling workshop grinding grain into flour and bran.
An excavation supplying metal ores, coal and mineral salt.
A building-supply yard preparing mortar and related materials.
A cordworking workshop making fishing nets and netting equipment.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.