Antler
Hard antler for shaping into crafting blanks.
- Mass / unit
- 2 kg
- Stack limit
- 20
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
13 types · Hunting & Foraging
1–13 of 13
Hard antler for shaping into crafting blanks.
Gathered berries for cooking, drying, dye making and winemaking.
Animal bone that can be shaped into blanks, needles and other small goods.
Loose feathers ready for dressing and fletching.
A gathering camp supplying berries, mushrooms, herbs, nuts and seeds.
Unworked animal pelts for dressing at a furrier's workshop.
Meat from hunted animals, ready for preparation or preserving.
Gathered herbs for cooking, brewing and drying.
Untanned animal skins that can be worked into leather.
A base for hunters gathering game meat, hides, fur and animal materials.
Gathered fungi for the kitchen or drying shed.
Gathered nuts for food and oil pressing.
Collected seeds for sorting into planting stock.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.