Fish
A fresh catch for cooking, smoking or salting.
- Mass / unit
- 2 kg
- Stack limit
- 50
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
10 types · Fishing & Water Gathering
1–10 of 10
A fresh catch for cooking, smoking or salting.
A waterside camp where fish are caught and brought ashore.
Gathered water used by kitchens, farms and workshops.
Wetland stems for weaving, drying and thatching.
Mineral salt used to preserve meat, fish and shellfish.
A gathering site supplying salt for food preservation and trade.
Gathered shellfish for cooking and preserving.
A shoreline gathering site supplying shellfish.
A collection site supplying fresh water to the settlement.
A wetland gathering site supplying reeds and rushes.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.