Apiary
A collection of beehives tended for honey and beeswax.
- Workers
- 3
- Storage
- 1,500 L
The foundations of a player-made world
From the first harvest to the deepest seam, explore the resources and facilities that sustain Marshlands. Discover their categories, attributes and properties.
16 types · Resource Extraction Sites
1–16 of 16
A collection of beehives tended for honey and beeswax.
Cultivated land producing grain, vegetables, fibre crops and seeds.
A waterside camp where fish are caught and brought ashore.
A gathering camp supplying berries, mushrooms, herbs, nuts and seeds.
A base for hunters gathering game meat, hides, fur and animal materials.
A woodland work camp supplying timber, firewood, bark and resin.
An excavation supplying metal ores, coal and mineral salt.
An established stand of fruit trees tended for harvest.
An open digging site supplying clay, sand, gravel and peat.
A stoneworking site supplying building stone and other quarried materials.
An animal holding producing livestock, wool, hides, milk, eggs and feathers.
A gathering site supplying salt for food preservation and trade.
A shoreline gathering site supplying shellfish.
Rows of cultivated vines grown for grapes.
A collection site supplying fresh water to the settlement.
A wetland gathering site supplying reeds and rushes.
Marshlands is in development. Catalogue values are initial game-balance settings and may change.